I recently tried the Meshmixer support because I'm tired of Slic3r not being able to calculate its support correctly. Apart from looking really cool it actually works really well.
You could even make organic looking sculptures by using this tree and branch technique.
Below you find a tutorial video how you apply and manipulate the support structures a function that comes in very handy if you know your printer better and only need partial support.
The contact point on the model brake of very easy and are surprisingly stable. The only detail to keep and eye on is that the contact point need to be really on the edge of the overhang, otherwise the underside of said overhang will not look good and have a slope of bad layers in them.
You could even make organic looking sculptures by using this tree and branch technique.
Below you find a tutorial video how you apply and manipulate the support structures a function that comes in very handy if you know your printer better and only need partial support.
The contact point on the model brake of very easy and are surprisingly stable. The only detail to keep and eye on is that the contact point need to be really on the edge of the overhang, otherwise the underside of said overhang will not look good and have a slope of bad layers in them.
The colored trees are the automatically generated support. |
Here the model still hot on the bed. |
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